Return to real Eve
About The Cause
Eve Online is stagnant. Giant Gigablocs remain forever in their home regions, calling themselves PVP groups while demanding that the action come to them.
The strong foundations of overwhelmingly defensible unlimited infrastructure provides a solid foundation for intense stability, which is the antithesis of a game about war and serves the cowardly defensive blobbing agenda.
Lack of regular significant rebalance, paired with band-aid patches leaves the game in a state of constant long-range combat, which is boring and predictable, and leaves no room for half of Eve’s ships and modules.
Total loss of Passive moon mining with no suitable replacement decimated fleet PvP as a profession, and Faction Warfare needs a total redesign to bring it back to being the core of all combat opportunities in the warzones.
CCP continues to try and change that harsh, brilliant nature of Eve in an effort to appeal to casual players who aren’t interested in a hardcore living universe. CCP should be celebrating Eve’s true nature, and taking control of the world’s abandoned hardcore audience – a demographic who are virtually homeless as the industry moves everything into the casual space. Instead of trying to get people who don’t want to play Eve to start playing Eve, CCP should be doubling down on the ruthless aspects of the game, and broadening the potential playerbase through more localisation options,
starting with the huge potential of the Spanish speaking audience around the world. CCP delivered
A major barrier of entry to forming your own group is the cost and knowhow to link Eve to common communication and social platforms such as Discord – such authentication tools should be offered directly from CCP to allow groups to function without a full IT staff and server.
My causes are supported by many current players, and huge numbers of players who have been forced out of Eve by the unending removal of their diverse playstyles.
Major Citadel revolution
CCP has promised to address multiple major subject matters surrounding Upwell structures that cause numerous severe issues with Eve’s gameplay.
When they’re done, there will still be huge problems that must be addressed, and their new design will need rapid iteration instead of another 6 years of stagnation.
Fleet combat based alliance income
Passive moons were one of the major conflict drivers in low and nullsec. By giving them over to individuals to profit from, they stopped being a PvP-oriented income source.
We need a suitable new replacement for what was lost. Fleet PvP should be a viable alliance profession again.
opportunities to progress outside a gigabloc or the abyss
Income opportunities are at their highest when grinding under the cover of a giant powerbloc, or solo in Abyssal sites.
The game desperately needs to offer opportunities to progress in smaller groups.
This includes but is not limited to ISK making, further localisation for unserved languages like they’ve done for the huge Spanish market, and better CCP-provided tools for linking Eve to Discord without the need to rent your own servers.
If you like what you see, let’s talk.
I will talk with one or one thousand of you via text or voice.
Join my discord, DM me, tweet at me or drag me into your Teamspeak – I’m ready and willing to talk with anyone to demonstrate that I want to solve problems the right way, not by recommending band-aids and flashy changes.
We’re past the point of tweaks to fix EVE, and despite the overwhelming pressure to keep things as they are, I’m working hard to change that.
and remember the type of combat that Eve needs to see again.